LAB—47
Software · Systems · Games

Engineering dossier

The casebook

Long-form documentation behind the registry: how each build was architected, where it got hard, and what the numbers actually were. One file per project.

DOC

Case files

03 filed
01
ProjectDrumfire
DisciplineAgentic systems
StatusShipped
Read~7 min

Agentic production pipeline//MCP orchestration

A Multi-Agent Pipeline for Cross-Tool Game Production

One natural-language prompt drives coordinated work across a game engine, an audio generator, and a 3D tool. A planning layer orchestrates the work and an automated verification layer checks it, producing assets for a shipped commercial game.

Planning sub-agents Verification layer Scoped MCP toolsets Cost modelling
02
ProjectNarrative Engine
DisciplineLocal LLM systems
StatusR&D build
Read~9 min

Offline narrative engine//Self-hosted inference

Structured Generation & Memory on a Self-Hosted LLM

A fully offline interactive-fiction engine that runs a local language model and coaxes story, game state, and player choices out of a single generation per turn. It stays coherent across long sessions with a self-maintaining memory, with no cloud dependency and no data leaving the machine.

Local LLM serving Structured output Defensive parsing Context compression VRAM trade-offs
03
ProjectMulk
DisciplineAgentic workflow
StatusPlayable
Read~8 min

Agentic development workflow//Observability for agents

Engineering an Agent’s Eyes & Hands

A browser-delivered god-game world-simulation (Godot 4.7) built end-to-end by directing Claude Code. The real engineering wasn’t the code generation but the apparatus built to let an AI agent observe and operate an emergent simulation it cannot see or play.

MCP orchestration Agent observability Headless probes Reproducible seeding Cross-session memory
DOC-004//Reserved

Case file pending

Next build write-up in preparation. The casebook expands as builds are documented.

DOC-005//Reserved

Slot reserved

Reserved for the next documented build.