Case studies
How it was
How it was
actually built.
Long-form write-ups behind the releases: the architecture, where it got hard, and what the numbers really were.
A multi-agent pipeline for cross-tool game production
Drumfire · agentic systems · 7 min
One prompt drives coordinated work across a game engine, an audio generator and a 3D tool, with a planning layer in front and a verification layer behind.
Engineering an agent’s eyes and hands
Mulk · agentic workflow · 8 min
A world simulation built end to end by directing Claude Code. The real engineering was the apparatus that let an agent observe and operate a simulation it cannot see or play.
Structured generation and memory on a self-hosted LLM
Narrative Engine · local LLM systems · 9 min
A fully offline interactive-fiction engine that coaxes story, state and choices out of a single generation per turn, and stays coherent with a self-maintaining memory.