Games / Mulk

World simulation · Browser

Mulk

Seed a world with nations, set it running, and let history write itself: borders shift, faiths spread, and empires climb and fall across the ages without a script.

A Mulk world map
Type
Simulation · sandbox
World
Real map or generated
Simulates
Nations, ages, faiths
Platform
Browser

The idea

Preside, don’t play

Mulk hands you a world and lets it live. You do not pick a side. You watch the whole board from above, reach in where you want, and see how the world answers.

Every realm is its own agent — land, people, rulers, faith — pursuing its own ambitions at the same time as every other. What comes out the far end is a history nobody wrote.

The Mulk realms view showing a nation's ruler, faith, economy and chronicle

The world

A map that fights back

Run history on the real world or on a freshly generated one. Every realm carries a chronicle you can open at any moment to read who rose, who fell, and what it cost them.

Systems

What the world runs on

Nations

Independent powers with their own land, people and ambitions, all pursuing them at once.

The ages

Civilisations move through eras, from settlement to empire, each bringing new powers and new ways to fall.

War

Rivalries turn to war. Fronts move, territory changes hands, and the map is redrawn by force.

Unrest

Populations have a breaking point. Famine, oppression and ambition brew revolt and collapse from within.

Religion

Faiths emerge, spread along trade and conquest, schism, and reshape the nations that carry them.

Culture

Cultures form, blend and divide. Identity outlives borders and drives the next age’s conflicts.

Captures

From the simulation

Select any frame to enlarge. It is best seen in motion, so open it and run a world yourself.

Shepherd mode, where you preside over a people and spend favour
Shepherd mode: preside over a people, spend your favour
The Chronicle of the Age listing the mightiest realms and great cities
The Chronicle of your Age: who rose, who fell
Culture view showing borders and peoples across the Americas
Culture view: identity and conflict across a generated age