Mulk: dominion over a living world
dominion over a living world
Briefing
Preside, don't play
Mulk hands you a world and lets it live. Seed it with nations, set it running, and history writes itself: borders shift, faiths spread, cultures harden, and empires climb and fall across the ages without a script.
You don't pick a side. You watch the whole board from above and reach in where you want, then see how the world answers.
The world
A map that fights back
Run history on the real world or a freshly generated one. Every realm is its own agent (land, people, rulers, faith) with a chronicle you can read at any moment.
Systems
What the world runs on
Nations
Independent powers with their own land, people and ambitions, all pursuing them at once.
The ages
Civilisations move through eras, from settlement to empire, each with new powers and new ways to fall.
War
Rivalries turn to war. Fronts move, territory changes hands, the map is redrawn by force.
Unrest
Populations have a breaking point. Famine, oppression and ambition brew revolt and collapse from within.
Religion
Faiths emerge, spread along trade and conquest, schism, and reshape the nations that carry them.
Culture
Cultures form, blend and divide. Identity outlives borders and drives the next age's conflicts.
From the simulation
Captures
Tap any frame to enlarge. Best seen in motion, so open it and run a world yourself.