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Software · Systems · Games

Mulk: dominion over a living world

PRJ-002//Lab-47 registry
MULK

dominion over a living world

Playable now Runs in your browser

Briefing

Preside, don't play

Mulk hands you a world and lets it live. Seed it with nations, set it running, and history writes itself: borders shift, faiths spread, cultures harden, and empires climb and fall across the ages without a script.

You don't pick a side. You watch the whole board from above and reach in where you want, then see how the world answers.

TypeSimulation · Sandbox
WorldReal map or generated
SimulatesNations · ages · faiths
PlatformBrowser
StatusPlayable
StudioLab-47

The world

A map that fights back

Run history on the real world or a freshly generated one. Every realm is its own agent (land, people, rulers, faith) with a chronicle you can read at any moment.

Mulk — realms view of the world map with a realm's detail panel Realms view · ruler, faith, economy and a living chronicle per nation

Systems

What the world runs on

01

Nations

Independent powers with their own land, people and ambitions, all pursuing them at once.

02

The ages

Civilisations move through eras, from settlement to empire, each with new powers and new ways to fall.

03

War

Rivalries turn to war. Fronts move, territory changes hands, the map is redrawn by force.

04

Unrest

Populations have a breaking point. Famine, oppression and ambition brew revolt and collapse from within.

05

Religion

Faiths emerge, spread along trade and conquest, schism, and reshape the nations that carry them.

06

Culture

Cultures form, blend and divide. Identity outlives borders and drives the next age's conflicts.

From the simulation

Captures

Tap any frame to enlarge. Best seen in motion, so open it and run a world yourself.

Mulk — Shepherd mode, presiding over the realm of Ravenna Shepherd mode: preside over a people, spend your favour
Mulk — the Chronicle of the Age summary panel The Chronicle of your Age: who rose, who fell
Mulk — culture view of the Americas during the Classical Age Culture view: identity and conflict across a generated age